Light Match is a fast-paced top-down roguelike shooter set in a neon-drenched, Tron-inspired world overrun by corrupted AI bots. Armed with a colour-shifting weapon, you must match your bullet colour to the enemy’s hue to destroy them.

You are assigned a colour palette of three hues. Clear the palette by eliminating one enemy of each colour. Survive the round to unlock powerful upgrades that boost your firepower, speed, crowd control, and survivability — allowing you to build unique combinations each run. Clearing more palettes grant more upgrade options.

But every mistake has consequences: taking a hit strips away one upgrade. Lose them all, and your run ends — forcing you to start over and rebuild. Adapt quickly, react instantly, and balance risk and reward as the corruption grows stronger.

With instant colour-swapping mechanics, randomised upgrades, and tense arena survival, Light Match delivers a dynamic roguelike experience that tests your reflexes, adaptability, and decision-making on every run.

Sync your shots. Master the palette. Survive the neon corruption.

Controls
  • Move: W / A / S / D

  • Shoot: Left Mouse Button

  • Change Bullet Colour:

    • 1: Blue

    • 2: Green

    • 3: Red

    • Cycle Colours: Right Mouse Button or Mouse Wheel Scroll

12 games in 12 months

This is game 10 of my 12 games in 12 months project.

Published 22 hours ago
StatusPrototype
PlatformsHTML5
Release date 22 hours ago
AuthorsSlow State, Inde, jonosim
GenreAction, Shooter
Made withGodot
Tags2D, Arena Shooter, Futuristic, No AI, Roguelike, Singleplayer, Top-Down
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse

Leave a comment

Log in with itch.io to leave a comment.